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GAME SSX Blur

Developer EA Montreal

Publisher EA Big

Genre Racing/Action

Platform Nintendo Wii

ESRB Rating "E" for Everyone

Rating 80%

Price $49.99





GAME REVIEW ARCHIVE:



SSX Blur


March 21, 2007 By Marc Saltzman

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Armchair shredders have likely spent days performing sick tricks with EA Big's SSX franchise. But despite some new courses, moves and characters (including the addition of skiers), not much has changed over the years. That is, until now.

SSX Blur for the Nintendo Wii -- the latest in the best-selling franchise -- changes how the game is played, thanks to the Wii's wireless and motion-sensing controllers. One of your hands guides your daredevil boarder down the mountain with the Nunchuck controller, while the other hand on the Wii Remote controls a seemingly unlimited number of aerial maneuvers by twisting and turning in multiple directions. Think of it as painting shapes on a 3-D canvas. The effects are seen immediately onscreen: flips, spins, fancy hand-plants and other tricks that add to your rising groove meter. Max out your meter for faster speeds and bigger air.

While the colorful graphics aren't revolutionary, controlling the boarders or skiers feels intuitive and rewarding. The custom soundtrack composed by Junkie XL brings a lot to the party, and the music is dynamic, so the tunes intensify when you perform better.

SSX Blur features a dozen courses spread out over three unique peaks. If you don't want to compete in tournaments and other challenges, simply carve a path from top to bottom to practice your moves. SSX characters from past games return, including Mac, Psymon and Kaori, along with new faces. Add unlockable content and multiple game modes, including a deep career mode and a multiplayer option (on the same television), and you've got a downhill classic.